We’re an independent team of 10 developers based in Armenia, bringing over a decade of experience in the games industry across both large studios and smaller independent teams.
We’ve seen different teams, different pipelines and different ways of making games. We keep what works, cut what doesn’t, and stay close to the game itself.
Now we’re putting that experience into the games we actually want to play. Games with character, energy and enough bite to stand on their own.
We like games with tension, atmosphere and a bit of bite. Games that ask something from the player, feel good in your hands and give you a reason to keep coming back.
Our first game is a tense, first-person tactical horror shooter set in the SCP universe and built from the ground up for two players.
Stay tuned for more news and updates — we’ll reveal more about the game as development progresses.
We like small teams because there’s less distance between an idea and the game. Fewer layers. Faster decisions. More ownership. We’d rather stay lean and make ambitious games than grow just to look big.
Great design holds its value long after hype fades. Clear intention. Sharp details. No filler. We’d rather spend time perfecting the core experience than diluting it with features nobody asked for.